We build augmented reality experiences around a specific outcome: visualize a product before it's built, train a workforce without real-world risk, give buyers something memorable at a trade show, or turn static content into something people actually retain. Pick the problem first. We'll build the AR.
What We Do
AR is most useful when it solves a specific operational or marketing problem: showing a prototype before it’s built, training a workforce without real-world risk, letting a buyer experience your product before they commit, or making information stick that wouldn’t stick any other way.
We’ve built AR for healthcare wayfinding, real estate property overlays, retail product visualization, and enterprise training. Every project starts with the question “what’s this AR for?” and works backward from the answer. That’s why our AR ships and gets used, not just demoed and forgotten.
Who It's For
This page is for you if:
• You’re considering AR for a specific business outcome (prototype validation, training, marketing, education) and want a partner who’ll build it right
• You sit in a marketing, product, training, operations, or innovation leadership role
• Your team needs a prototype faster and cheaper than physical mockups can deliver
• You’re running PPC, trade shows, or experiential campaigns where AR creates a tangible advantage
• Your workforce trains on tasks that are expensive, dangerous, or impractical to practice in the real world
• You want educational or learning content that people actually remember, not static slides nobody opens twice
• You’ve been pitched AR as a novelty before and want it pitched as a tool this time
Problems We Solve
Building a physical prototype costs real money and real time. Every revision restarts the clock. AR lets you walk through, around, and inside a product, vehicle, or environment before it physically exists. Stakeholders see the real thing. Iterations happen in days.
Field workers, technicians, drivers, and operators learn best by doing. But "doing" in real conditions is expensive, slow, and sometimes dangerous. AR brings the conditions to the trainee instead of the other way around. Faster onboarding, better retention, fewer mistakes when the work goes live.
People walk past most booth activations. They stop for AR. Done right, AR experiences create real engagement, capture qualified leads, and give your sales team something to follow up on beyond a badge scan.
Static content gets forgotten. Interactive, spatial content gets remembered. AR turns abstract concepts into experiences learners can manipulate, explore, and revisit, which is exactly why retention rates climb.
Our Core Offerings
Show your product, vehicle, building, or environment in AR before you build the real thing. Faster iteration, lower physical cost, and easier stakeholder buy-in. Useful when you’re designing something physical and want to validate it before committing to manufacturing or construction.
• Custom 3D model creation (or adaptation of existing CAD or design files)
• AR application built for iOS, Android, or web AR
• Multi-stakeholder review workflow
• Iteration support across multiple prototype versions
• Optional integration with existing design systems
Trade show booths, in-store experiences, brand activations, and event marketing built around AR. People don’t forget interactive experiences. We build them with lead capture, analytics, and follow-up workflows baked in so the AR delivers measurable pipeline impact, not just engagement.
• Custom AR experience designed around your brand and event goals
• Web AR or app-based deployment (depending on entry friction tolerance)
• Lead capture integrated with your CRM
• Engagement analytics and post-event reporting
• Optional on-site setup and run-of-show support
Train field workers, technicians, drivers, and operators in AR-driven environments that mirror real-world conditions without the cost or risk. Particularly valuable when an experienced workforce is retiring and decades of operational knowledge need to transfer to new hires fast.
• Custom AR training scenarios built around your specific procedures
• Step-by-step guided workflows with real-time feedback
• Performance tracking and competency assessment
• Multi-device deployment (mobile, tablet, AR wearables)
• Integration with existing LMS or training platforms
AR for K-12, higher ed, museums, and corporate learning. Static content turns into spatial, memorable experiences that learners actually remember. Built around curriculum, learning objectives, and the platforms educators already use.
• Curriculum-aligned AR content development
• 3D model creation for educational subject matter
• Mobile and web AR delivery (no expensive hardware required)
• Teacher and instructor support materials
• Learning analytics and engagement tracking
Real Results
Three AR projects across the offers we deliver.
Real Estate
Multifaceted AR experience with custom overlays that supports HomeVision AR’s virtual concierge service.
Retail & Consumer Products
First of it’s kind, user friendly mobile application to allow users to scan any object via device camera and mint them to NFTs.
Healthcare
AR application with guided, detailed maps and bluetooth beacons to update user location and lead individuals through the facility.
Book a working session. Tell us the business outcome you’re after. We’ll tell you honestly whether AR is the right answer and which of the four offers fits best.
Got Questions?
Augmented reality overlays digital content onto the real world through a smartphone, tablet, or wearable device. The user still sees their physical environment. AR simply adds a layer of information, imagery, or animation on top of it.
Virtual reality replaces the real world entirely with a digital one and typically requires a headset. AR is generally more accessible because it runs on a device most people already own, which is their smartphone.
For businesses, this distinction matters quite a bit. AR works well for navigation, product visualization, on-site training, and customer-facing marketing experiences. VR is better suited for full simulations, immersive demos, and environments where complete focus is needed. Seisan builds both and we will help you figure out which approach fits your specific goal.
Seisan develops AR applications for iOS using ARKit, Android using ARCore, and web-based AR experiences that run directly in a mobile browser without requiring an app download. We also build for wearables and specialized AR hardware when the use case calls for it.
For location-based and outdoor AR experiences, we build on platforms like Niantic Lightship, which enables real-world anchoring at scale.
The right platform depends on where your audience is, how they will access the experience, and what the AR needs to do. We will help you choose the right foundation before any development begins.
We build across the full range of AR application types. This includes indoor navigation and wayfinding like our Penn State Health patient navigation app, object scanning and 3D model generation like our work with Twigital, product visualization, virtual try-on, location-based AR tied to real-world coordinates, and AR overlays for real estate and property exploration like our HomeVision AR project.
We also build AR-powered training tools, field service assistance applications, and branded marketing experiences for events and retail environments.
If you have a specific use case in mind that is not listed here, share it with us. Chances are we have built something similar or can map out the path forward.
A focused AR proof of concept (a single feature or experience built to validate an idea) can typically be delivered in four to eight weeks. A full production AR application with multiple features, backend integrations, and polished UX generally runs three to six months.
Timeline depends most on the complexity of the 3D content required, the number of platforms being targeted, and how deeply the app needs to integrate with your existing systems or data sources.
We always begin with a discovery phase that produces a realistic timeline and scope before any development begins. You will know exactly what you are getting and when.
Seisan handles the complete asset pipeline including 3D modeling, texturing, animation, and optimization for real-time AR performance. You do not need to come to the table with any existing 3D content.
If you already have 3D assets from a CAD system, product design files, or a previous project, we can work with those as well and adapt them for AR deployment.
One of Seisan’s specific capabilities here is photogrammetry, which is the process of building accurate 3D models from photographs of real objects. This is the technology behind our Twigital project and it gives brands a scalable way to bring physical products into AR without expensive studio scanning equipment.
Distribution depends on the type of experience. Native AR apps are published to the Apple App Store and Google Play Store where users download them like any other app. Web AR experiences are accessed through a browser link with no download required, which significantly lowers the barrier to entry for consumers.
For enterprise deployments, we can also distribute through mobile device management systems, which allows IT teams to push the app directly to company devices without going through public app stores.
We will recommend the right distribution model based on your audience, your use case, and how much friction you can afford at the point of entry.
Yes. AR applications can connect to virtually any backend system through APIs. This includes real-time inventory data, patient records, CRM information, IoT sensor readings, or any other data your operation runs on.
Our Penn State Health AR navigation app integrated with Bluetooth beacon hardware installed throughout the hospital to provide real-time positioning. Our HomeVision AR project connected to property data systems to surface the right information in the right context.
System integration is often what separates a compelling demo from a genuinely useful product. Seisan’s systems integration practice works directly alongside our AR development team so these connections are built properly from the start and not added on at the end.
Our process runs in four phases: Discovery, Design and Prototype, Development, and Delivery and Launch.
In Discovery, we align on goals, user needs, technical requirements, and scope, then produce a project roadmap with timeline and budget. In Design and Prototype, we build a working proof of concept so you can see and feel the experience before full development begins. In Development, we build the full application in an iterative way with regular check-ins and demos along the way. In Delivery and Launch, we handle submission to app stores or web deployment, QA testing, and handoff.
You are involved throughout the entire process, not just at the beginning and the end. We treat every project as a collaboration.
AR performance is critical. A laggy or imprecise AR experience erodes trust immediately. Seisan optimizes every AR build for real-time rendering performance. This includes polygon reduction on 3D models, efficient texture compression, and smart asset loading strategies that minimize the impact on device memory and battery life.
We test across a representative range of devices, not just flagship phones. This ensures the experience works for your actual audience, including users on older devices that a meaningful portion of your users will still be running.
Compatibility requirements are defined during the discovery phase so there are no surprises late in the project about which devices are and are not supported.
Tell us about the outcome you’re after. We’ll talk through whether AR is the right way to get there and which of the four offers fits your situation. If AR isn’t the right answer, we’ll tell you. If it is, we’ll tell you what it’ll cost and how long it’ll take.
AR/Geospatial Platform